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Here's my gameplay critique of FramePerfect!

I agree with TJSteel in that the camera should be made to either only reduce a single battery segment upon a set/movement of the camera, or the camera should be infinite. For this specific interpretation of the mechanic with a more fluid non-grid based platformer, I believe infinite battery for the camera would work much better, and the puzzles could more come from clever level design.

Overall, really nice work, I can't wait to see your growth :D

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Watch Game Jam Feedback 2019-12-15 from MrJoshuaMcLean on www.twitch.tv

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I loved the gameplay and the innovation. If you ever happen to continue working on it, it would be pretty nice

I liked the mechanics incluiding the wall jump, however, I found it to be slightly weird to find it, It was pretty fun

Thanks!

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it's an interesting concept and i had fun playing it

Feedback for this I'd say that I'm not sure the camera is best implemented, I feel the battery runs out far too quick, so if you're viewing the level and trying to work out a solution, the battery runs out before you even use the skill of moving it, but I think it could work really well. I'd suggest to change the mechanic slightly to have the battery run out by 1 bar only if you actually move it, this way you could have x amount of moves per level and you could freely browse the level to calculate your solution,

other than that I thought the game was pretty good :)

Thanks for the feedback!

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Very interesting mechanic! I didn't realize I could use the camera as a floor until I read about using the bounds in the description. I think with some refinement this could be a pretty decent puzzle game with multiple levels. Kudos for the nice art style as well

Thanks! Glad you enjoyed it!